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Sir Rattleballs

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Rattleballs portrait.png Sir Rattleballs
Health 425 (+35)  Attack Damage 50 (+5)  Walk Speed 2.8
Armor 25 (+1) Power Damage 15 (+2) Aggro Range 4
Shield 20 (+1) Attack Speed 1300 Attack Range 1.5
HP Regen 2 (+1) Crit Chance 0

Sir Rattleballs is a melee champion whose main role is fighter and whose secondary role is ninja.

Powers[edit source]

Icon rattleballs passive.png


Dodge, Parry

For 3 seconds after using a Power, Rattleballs' next 2 Basic Attacks will heal him for 65% percentage of the damage he deals.

Icon rattleballs s1.png


Shadowless Thrust

Rattleballs dashes into Counter Stance. In Counter Stance, one of three things can happen: 1. If hit by a Basic Attack he will Counter Attack, taking no damage and dealing a Crit Attack to his attacker. 2: If not attacked for 1.5 seconds, he will Spin Attack (75 + 50% of Power Damage) nearby foes. 3: Press Q again to Dash Attack damaging (50 + 50% of Power Damage) foes in his path.

Cooldown: 12.0s

Icon rattleballs s2.png


Dust Storm

Rattleballs' awesome sword powers deal damage (75 + 40% of Power Damage) in a large area and PULLS any opponents in range toward him.

Cooldown: 16.0

Icon rattleballs s3.png


The Sword Stuff

Rattleballs pulls a sweet blade spinning move that repeatedly damages all nearby foes (70 + 70% of Power Damage/sec.) and gaining a small increase to his own movement while active (14% for 3.5 sec.). He can press E again to cancel the power, returning his move speed to normal.

Cooldown: 60.0


Cloaked Rattleballs

Rattleballs skin cloaked icon.png

1250 coins

Rattleballs is even more shadowy in his sweet cloak

Spi-do-tron Rattleballs

Rattleballs skin spidotron icon.png

2500 coins

Rattleballs ready for the arena.

Strategy[edit | edit source]

Rattleballs is strong on teams with good area of effect damage or crowd control. His ability to dash in with shadowless thrust then group the enemy team up with dust storm sets up easy wombo combos. His shadowless thrust is particularly effective at dueling ranged auto attackers, because with good timing he can both engage and parry an auto attack for massive damage. The second version of shadowless dash (wait for 1.5 seconds) is great for clearing the camps with three monsters in it, especially if you've built power damage.

Counters[edit | edit source]

Strong Against[edit | edit source]

  • Gunter: Very squishy and easy to assasinate, especially since your dashes are about the same range. You can cancel his ult with your W and counter his auto-attacks in lane.
  • Marceline: If you manage to counter her W (beast form), you'd be saving yourself from a lot of damage, and if you get rooted, you can activate your Sword Stuff, making you dangerous to get near.
  • Princess Bubblegum: Very easy to react to her auto-attacks with your counter. Plus, it's very hard for her to run away from your pull and Sword Stuff without dashes.

Weak Against[edit | edit source]

  • Flame Princess: She has very long range and is dangerous to get close to because of her ult and Flambit Polymorph. Strong against Rattleballs in lane and in teamfights, but is fairly easy to assassinate when you hide in a bush.
  • Ice King: He is almost exactly like The Lich except that his root is less effective than his charm, but his Frosty Doom makes him very hard to catch with your auto-attacks and ult.
  • The Lich: Rattleballs is particularly weak against people with area control because he can get poisoned while auto-attacking or using Sword Stuff. Plus, you can't run away if he hits his charm.

Recommended Backpacks[edit | edit source]

The following build orders have been found to work well with Sir Rattleballs; the first part indicates the build order, the second part indicates the end result (assuming all 10 levels have been reached):

Trivia[edit | edit source]

  • Sir RattleBalls (formerly known as Rattleballs), first appeared in the episode Rattleballs. He meets Finn and proceeds, after a string of events, to train Finn. In the early days of the Candy Kingdom, he was a police robot programmed to fight and beat criminals. Their perfection in clearing the bad guys lead to their demise as Princess BubbleGum started to dismantle them since she didn't need them anymore. Rattleballs was able to defy orders and escape unnoticed.