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Nearly Ultimate Wizard Wear

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Master the ways of magic to become the (nearly) Ultimate Wizard!

PROs: Power Damage. Power utility. CONs: Attack Damage. Shields. Health.

  • Eyeball Whip
    • + Attack Damage (10/20/30/50)
    • + Power Damage (10/20/30/50)
    • - Attack Range (-10%/-20%/-30%/-35%)
  • Anti-anti-magic Potion
    • + Power Damage (20/50/100/200)
    • + Power Vamp (3%/5%/7%/10%)
    • - Shields (-5/-10/-15/-25)
  • Crystal Gem Apple
    • + Armor (10/20/40/75)
    • + Power Damage (10/20/30/50)
    • Cooldown Reduction (5%/7%/10%/15%)
  • Wizard Robe
    • + Shields (10/25/50/75)
    • + Power Damage (10/20/30/50)
    • Cooldown Reduction (5%/7%/10%/15%)
  • Ghost Pouch
    • + Health (25/75/100/150)
    • + Power Damage (10/20/30/50)
    • + Power Vamp (3%/5%/7%/10%)

Tips[edit | edit source]

"Mage" Backpack - This backpack focuses on building lots of power damage, in fact, every item has power damage on it, it has some versatility with it's sub stats, including things like armor, shields and power vamp, this is a great base backpack for characters who can fill the 'wizard' role or just have powers that really benefit from extra damage added on to them. Put points into the "Anti-anti-Magic-Potion" for maximum power damage potential, and your other points depends on the situation.