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Marceline

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Marceline
Health 400 (+35)  Attack Damage 50 (+3)  Walk Speed 3
Armor 10 (+1) Power Damage 25 (+5) Aggro Range 3
Shield 10 (+1) Attack Speed 1700 Attack Range 2
HP Regen 2 (+1) Crit Chance 0

Marceline is a melee champion whose main role is fighter and whose secondary role is jinxer.

Powers[edit source]

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Passive

Vampire Bite / Regeneration

Vampire Bite (vampire): Every 3rd hit ATTACK DRAINS (100%). / Regeneration (beast): Health regenerates faster when out of combat.

Icon marceline s1.png

Q

Shockwave / Dark Energy

Marceline sends out a shockwave projectile that SLOWS (15% over 1.5 sec.) and does damage (50 + 80% of Power Damage) over time. / Marceline fires a dark energy projectile that damages (50 + 0.8 Power Damage) and ROOTS (3 sec.) its target.

Cooldown: 10.0s

Icon marceline s2.png

W

Blood Mist / Hunter

Blood Mist (vampire): Marcy summons a blood mist aura that damages (15 + 60% of Power Damage/sec) nearby foes and boosts her speed (30%) for 4.5 sec. / Hunter (beast): Marcy increases her speed (40%) for 4.5 seconds and empowers her next Basic Attack with bonus Attack Damage (+100%) and ATTACK DRAIN (100%) to steal the life force of an enemy.

Cooldown: 10.0

Icon marceline s3.png

E

Transform

When Marcy transforms into Vampire form she damages (100 + 60% of Power Damage) and CHARMS (2 sec.) all nearby foes and her Attack Speed increases (100% for 3 sec.). / When Marcy transforms into Beast form, she damages (100 + 60% of Power Damage) and FEARS (2 sec.) all nearby foes. She also clears any negative status effects and is briefly immune to them (2 sec).

Cooldown: 24.0

Skins

Marshall Lee

Marceline skin marshall icon.png

2500 coins

Marshall Lee is one bad little boy

Young Marcy

Marceline skin young icon.png

2500 coins

Daddy's little monster


coins

Strategy[edit | edit source]

  • Marceline is one of the greatest junglers with the meta-back pack, due to her HUGE sustain.
  • You should never initiate in teamfights. You should be in the beast form, wait for the fight to begin and negative effects to be blown, root the enemy, drop one auto-attack and reset it with your second ability. Then, you should turn into vampire form, charming the enemies and auto-attacking them with your auto-attack boost. Building health allows you to last longer in teamfights.
  • You can easily turn around a 1vs1 situation, with your 3 auto-attack health drain and decent disables.
  • Do not be afraid to chase. Marceline is one of the best chasers, especially in her beast form. Do note though, it's hard do catch people who can dash away from your skillshot.

Counters[edit | edit source]

Strong Against[edit | edit source]

  • Ice King: Very easy to hit because he's very slow without his ult. Just make sure you don't get hit by his snare and you should be fine.
  • Lich: He is almost like ice king except he's charm is more effective and he don't have that big speed buff.
  • Lumpy Space Princess: LSP is a fairly immobile champion who relies on harassment in lane. This makes her easy to root and use your combo on, and you don't worry about harassment due to your high sustain. Your only worry should be her fear.

Weak Against[edit | edit source]

  • Flame Princess: It's very hard to dodge her spells with only a speed buff (and not a dash), and when you root her, she can still her spells and even her ult so you can't get in range.
  • Jake the Dog: Extreme counter to Marceline. He is tanky enough to resist your full combo. Plus, his hard CC makes you hard to hit him, and your Q's are useless when he uses his ult, which you can't run away from.
  • Sir Rattleballs: Very mobile champion who can jump away from your skillshot and charm. When you snare him, he can use his "Sword Stuff" to damage you while being rooted. Plus, if he uses his Q right, he can counter your W with a crit, nullifying your main source of damage.

Recommended Backpacks[edit | edit source]

The following build orders have been found to work well with Marceline; the first part indicates the build order, the second part indicates the end result (assuming all 10 levels have been reached):