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Jake the Dog

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Jake portrait.png Jake the Dog
Health 750 (+50)  Attack Damage 40 (+3)  Walk Speed 2.65
Armor 20 (+3) Power Damage 10 (+2) Aggro Range 2
Shield 10 (+1) Attack Speed 1500 Attack Range 1.5
HP Regen 2 (+1) Crit Chance 0

Jake the Dog is a melee champion whose main role is tank and whose secondary role is jinxer.

Powers[edit source]

Icon jake passive.png



Jake's Basic Attacks SLOWS (50% for 1.5 sec + 0.1 seconds/level.) opponents and do bonus Attack Damage (+40%). This can only happen once every 8 seconds to a given target.

Icon jake s1.png


Stretchy Grab

Jake extends his arms to incredible lengths with his Stretchy Grab, damaging (35 + 50% of Power Damage) and STUNNING (2 sec.) the first enemy he hits. If he hits the enemy with the last 1/3 of the Power, it does bonus damage (2.5x total damage). He will then rapidly pull himself to that enemy, ignoring intervening obstacles and setting himself up for another attack.

Cooldown: 12.0s

Icon jake s2.png


Jake Balloon

Jake inflates himself into the form of a huge ball, KNOCKING BACK and damaging (65 + 60% of Power Damage) all nearby foes.

Cooldown: 14.0

Icon jake s3.png


Giant Jake

Jake grows HUGE and stomps around for 5 seconds, damaging (60 + 50% of Power Damage/sec.) nearby foes when he moves. While in Giant Jake form, Jake cannot make Basic Attacks or use other Powers, but he is immune to controling effects (except KNOCKBACK) and will remove any existing ROOTS or SLOWS when the power is activated.

Cooldown: 60.0



Jake skin cake icon.png

2500 coins

Sweet babies! It's Cake!

Guardian Jake

Jake skin guardian icon.png

1250 coins

Guardians of Sunshine Jake is virtually awesome!

Zombie Jake

Jake skin zombie icon.png

1250 coins

Jake the zombie dog



Strategy[edit | edit source]

Jake is primarily a tank with the option to take on a far more damage-based role if the necessity arises. He excels at disrupting the enemy forces with a multitude of crowd control (CC) abilities while being extremely hard to kill.

Your Q can be extremely difficult to land at times, and it is best not to attempt it at long range unless the enemy is already CC'ed from an ally. Instead it can be useful to hold onto the cooldown and instead walk up to the enemy, if they expect the Q they will try to zigzag to dodge it and you will catch them. Once they are slowed by your passive they will be an easy target for the followup stun.

Jake has a powerful technique which involves getting to the centre of the enemy team and then using his W to scatter them; a best case scenario is throwing a high priority target such as an enemy Flame Princess into your team while throwing her team away and preventing them from saving her.

W has multiple uses. In addition to the one mentioned above it's also especially useful for running away from enemies. If an opponent is chasing you or your team, then you can use it to knock them away, and unless they have multiple or spammable dashes they won't be able to re-engage.

However, the most important thing to note about Jake's W is that it can both help AND HINDER his team if he is not careful. For example, do not use the above tactic of scattering the enemy team if you have an allied Lemongrab on your team. Lemongrab may try to catch the entire enemy team in his Dungeon. However, if you move them away you will cause it to miss. Other issues can arise if you knock an enemy that is being chased by your team away to safety, or if you knock a powerful enemy towards a weaker ally.

Jake's ultimate is a powerful damaging move which he can follow up with after trapping the enemy in his CC. It also renders him immune to CC while in use. Its major use is to cause a high amount of damage to enemies grouped up in a teamfight. Make sure that you keep moving while using it or else it will deal no damage; even walking in circles is enough.

Another use of Jake's ultimate is to tank through disables. He can stand in front of hard engage tools such as Marceline or Ice King's snare without fear because he can remove them if they try to catch him, and they're better hitting Jake than hitting his team who have no such luxury. He can also use this technique to allow his team to escape from an enemy Finn's ultimate, walking through and disabling one of the walls of the ring.

Jake on his own has a huge debilitating weakness to being kited. His Q is exceptionally hard to land, so he can have a bit of trouble engaging on enemies at range. Meanwhile, after the slow or stun wears off an enemy with a dash can easily escape the full brunt of his ultimate. This means that building extra movement speed from the Anti-Gravity Chamber in Bella Noche's Knapsack or Techno-Tank will help him considerably. Having a bit of extra crowd control on his team will help a lot too.

Besides building Jake as a tank, you can also build him as a mage/caster.

Instead of becoming unkillable, this build focuses on killing enemies through power damage. Jake has a considerable damage output when built with Power Damage in mind and can do enough to carry games by himself if he has the item levels.

His primary damage tool is his W, which can be used to harass enemies and knock them away to prevent them from counter attacking, while his ultimate allows him to kill them if need be. A good strategy is to lead in with your Q, auto-attack them once to apply your passive slow, then immediately press E and click around to stomp on them. This will usually be enough to kill an enemy. (Note that leading in with your Q is still as unreliable as always, so use it on an enemy who is already CC'ed by one of your allies or is locked into a long cast animation such as Gunter or LSP's ultimate, or Flame Princess' polymorph.).

Jake is still very tanky and difficult to kill with this build. However, don't try to stand in the middle of the enemy team by yourself. Your role here isn't to absorb damage anymore, but to deal it. CHOO CHOO!

Strategy, by SAW[edit | edit source]

I see lots of people playing Jake wrong because they think oh yeh hes tank xddddd. I am here to tell you that this is not his role in a proper teamfight, and how you should be playing him. The backpack I recommend is NUWW, which gives absurd amounts of damage, enough to kill basically anyone. I reccomend 2/2/4/5/2/5/2/4/5/5 as a build, with the potion for lotsa damage, the robes for covering up that shield loss, and the pouch for tank as well as some nice power vamp.

Your overall strategy will consist of trying to land your Q. These are the times that it is right to actually use your Q:

  • Your enemy is fleeing in a straight line and you can definitely hit them, accounting for the delay it takes your arms to stretch
  • You need a quick stun on someone next to you.
  • You need to run away (latch on to a minion or neutral to go faster, or even sometimes a lone enemy, when followed up by W)
  • Your coward enemy is shivering in the range of their tower, just killing your minions. (only do this if your team is around, in which case you should use your W to bounce them back into your team.)
  • And of course, initiating a teamfight by latching on to an unmoving or predictably moving enemy.

As to the mechanics of your Q, it actually goes a bit farther than it looks, as well as being a bit wider than it seems. Don't be afraid to miss as long as missing will not result in latching onto the wrong unit, as that's going to screw you over, as missing won't move you anywhere, like a dash would. Try to use your Q on the highest priority target, as it also provides hefty CC and damage at higher levels.

If you miss your Q, go back and meet up with your team, and try to delay a fight until your Q is back up.

Typically in any fight or teamfight scenario, I follow up my Q with a quick punch so they can't escape, as the slow lasts for a long time and is quite incapacitating.

The next stage of the fight really depends upon the scenario. If it's a teamfight, I like to go straight into my ultimate and start stomping fools, and this is best done with teammates with CC having already rooted, stunned, or slowed the enemy. If it's one on one, I usually follow it up with W to get damage, which usually finishes them off. If you don't think a W will do the trick, using E is fine.

There are a couple of VERY SITUATIONAL CIRCUMSTANCES that I'd like to talk about here. If you're being chased by ranged champs, it's ok to run back to them and punch + W them for the slow and pushback. If you're slowed or rooted, and you'll die if you don't get away, first use W to repel any nearby enemies. If that doesn't work, you can E to purge the root or slow and prevent any more from effecting you.

Teammates I recommend are as follows:

  • PB (for that nice slow)
  • Lemongrab (a slow AND a stun)
  • Pepbut (Stun and blind and chase really all compliment you)
  • Finn (His arena is amazing for getting dudes with your ulti)

Recommended Backpacks[edit | edit source]

The following build orders have been found to work well with Jake the Dog; the first part indicates the build order, the second part indicates the end result (assuming all 10 levels have been reached):